Use this URL to cite or link to this record in EThOS: https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.741643
Title: Designing immersive serious games
Author: Baker, James
Awarding Body: University of Southampton
Current Institution: University of Southampton
Date of Award: 2017
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Abstract:
Serious games, designed for more than entertainment, can be used for educational purposes in order to more effectively teach certain ideas. One particular element which has not been investigated fully is the idea of immersion in educational games, in terms of how to engage learners with such games and to keep them engaged while playing. The subject has been approached from various perspectives, including education and gameplay, but the theories presented miss important aspects shown in others (such as designing gameplay towards learning outcomes), which makes further advancement in the field more difficult. To solve this problem, the Immersive Educational Games Model was proposed in this thesis, which will help the design of immersive serious games, in terms of providing engaging content and educational value. The model integrates key characteristics of instructional design, gameplay, immersion, and serious game theories to outline the key considerations in creating compelling educational gameplay. To validate whether the model can be used to measure immersive qualities, a questionnaire-based instrument was created and tested through three experiments, utilising an established immersive serious game. While the results show a need for further investigation into measurements for immersive states, the instrument demonstrated that the model may be used to reliably identify aspects that make a serious game immersive.
Supervisor: Wills, Gary Sponsor: Not available
Qualification Name: Thesis (Ph.D.) Qualification Level: Doctoral
EThOS ID: uk.bl.ethos.741643  DOI: Not available
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