Title:
|
Investigation of the process and practice of animatronics
|
Animatronics is a multi-disciplinary subject that embraces both art and. science
It is acknowledged as a new discipline" and attracts a wide audience; In
academia and discussion terms, this creates a problem as to where to place the
subject, and how to define its key principles.
This thesis sets out to investigate the practice and principles of animatronics
design; to discover where it came from, what it encompasses and how it might
develop.
Early research establishes the definition of animatronics, which is developed by
empirical research from industry. The structure and working practice of a major
animatronics studio in the UK, Creature Shop, were examined and followed by
an in-depth case study of the making of models for the BBC's 'Walking with
Dinosaurs' production.
The principles arising from the investigation have been tested by project, and
the project brief was to make an animatronics model to explore the best
methods for reproducing the correct facial movements to express fear, anger,
sorrow, happiness, disgust and surprise.
In this project the mouth and lip area was selected for the experiment, and both
an art and engineering methodology were used and the results recorded.
The value of the investigation is the platform it provides for process and practice,
and the understanding this offers as a base line from which to move forward. It
also presented an opportunity for the author to contribute to the animatronics
design studio's working methods in a way that it acknowledged and is currently
still using. The working title of the new role created was The Bridge, and the
method used is a graphical movement design and navigation board.
The thesis defines animatronics as an independent, interdisciplinary subject that
draws diverse professionals together through its creative approach and its
emphasis on visual communication methods. Because of the element of surprise
or wonder that surrounds the technology, its future will rely on dramatic
performance and the interactive area of artificial intelligence. Animatronics
models require the 'wow factor' to maintain the public's interest, or to grow
closer to new applications in biomechanics, robotics and amphibiotics.
|