Title:
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Attitude Formation through the Exploration of Novel Environments
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One area of real omission in attitude research is how attitudes towards novel items may be
acquired as a result of one's experience with them. Studies conducted using the B~anFest
.paradigm (Fazio, Eiser & Shook, 2004; Fazio, Eiser, Stafford & Prescott, 2003) have begun
to shed light upon these processes, however this particular paradigm is restricted in the
dimensions that it can research.
The Treasure Island paradigm was developed to build upon the discoveries of BeanFest and
to consider the process of attitude formation toward spatial location within a more realistic
environment. Within the paradigm, participants enter a computerised environment (i.e.
island) that they must search for resources. Search responses can yield either positive (i.e.
treasure) or negative (i.e. pirates) outcomes dependent on location. Participants must then
recall and make predictions about the locations of the treasure and pirates. The paradigm
enables the study of how direct valenced experience impacts upon future sampling decisions
within the environment, how readily and accurately people form evaluative associations
towards different regions of the environment (i.e. spatial attitudes) and whether experiences
at visited locations might generalise to those that have not been visited (i.e. generalisation).
This thesis outlines the development of the paradigm and considers participants' performance
within versions of the game aimed at researching the impacts of two manipulations of
environmental predictability (i.e. valence inconsistency and resource depletion). With
respect to the valence consistency manipulation, it was found that participants in the
consistent condition showed more accurate spatial attitude formation compared to
participants in the inconsistent condition. Further analysis of the responses in the
inconsistent condition revealed that whilst some participants had managed to form relatively
accurate regional attitudes, others were employing a more simplistic 'west is best' heuristic
to assist their sampling and recall. With respect to the resource depletion manipulation, it
. was discovered that, regardless of differential beliefs about the availability of resources (i.e.
treasure) within the game (i.e. limited vs unlimited), participants were able to form similarly
accurate spatial attitudes.
This research offers pioneering insight into spatial attitude formation within novel
environments in which feedback (and learning) is contingent upon personal exploration.
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