Title:
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Understanding higher command decision making and senior executive decision processes.
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The initial aims of the project were to identify characteristics
of the command process at Higher Command levels in the Royal Navy
so that systems design could include decision aids at this
important focal point"in the overall system (a naval Task Force).
A prerequisite for formulating recommendations is an understanding
"of the Task Force Commander's role and decision process.
Consequently, an attempt was made early on to structure the Task
Force command task. It became apparent that, without special
measures, such a description could not be acquired. This thesis,
therefore, is the story of a project about collecting data and
informa tion, using it and then interpret ting it for the aboye
purposes.
Since there was little known about how to achieve an understanding
of senior decision making, especially in potentially unstructured
areas like the naval Higher Command function in a conflict
environment, appropriate measures were developed to do so. The
overall methodology designed consisted of:
a) basic research;
b) interview techniques;
c) scientific gaming procedure; and
d) a data collection-in-action regime.
The methodology sought to use 'laboratory' techniques initially to
acquire enough insight to then mount a study of clients "in
action". It was considered necessary to supplement the former
types of methods (interviews and gaming activities) with versions
actually involving the clients when performing their role (in the
form of a structured self-report study).
The overall methodology was rooted in the systems ideas of
Checkland (1981) and Bowen's views on the OR process (1981 and
1984) . Both authors react against the traditional prescriptive,
normative approach of text book OR practitioners. The latter
pursui t ignores messy, human aspects of organisational life and
requires that a problem situation is well understood so that
applied mathematical techniques can be used to formulate and then
, solve' a problem. Most high-level decision problems, though,
cannot be so formulated. This thesis is an attempt to formulate
and understand high-level decision problems in a different way,
using different techniques, but with a similar aim of arriving at
useful and meaningful decision support recommendations. The
methods to be described should start to fill the gap that exists
at the moment in the OR repertoire of methodology catering for
such needs.
It was not possible to implement the overall methodology in the
naval context. The industrial phase of the research was therefore
initiated so that all of the phases could be tested in an albeit
limited programme. Some preliminary insights and findings emerged
in both contexts. Essentially, high-level decision makers approach their tasks differently. They have differing priorities
also - as revealed by the interview and gaming phases. However,
the data collection-in-action study (implemented in an industrial
context only) revealed that what happens in reality (when they are
at work) does not fully reflect the pattern of priorities revealed
in the laboratory studies. Consequently, it is necessary to use
other means to arrive at a complete picture of their decision
making process.
The overall methodology includes the interview and gaming phases
because they are necessary to acquire enough insights to mount a
data collection-in-action study later on. Also, they have other
research and training uses. The ~hesis also includes the use of
an analysis technique (based on Hogberg 1985) which assists with
the appreciation of high-level decision making problems. The
technique forms the basis of a proposed decision support system
for both military and industrial contexts.
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