Use this URL to cite or link to this record in EThOS: http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.617950
Title: The Legend of Zelda and Abraham Maslow's Theory of Needs : a social-psychological study of the computer game and its players
Author: Brown, Paul
Awarding Body: University of Manchester
Current Institution: University of Manchester
Date of Award: 2012
Availability of Full Text:
Access from EThOS:
Access from Institution:
Abstract:
This thesis is concerned with the prosocial effects and social psychological pleasures of computer game play. It argues that much of the research on this area has focused on the search for negative effects, ignoring possibilities of the positive. Based on both email and face to face interviews with players of Nintendo’s The Legend of Zelda: Ocarina of Time, the thesis considers their testimony alongside Abraham Maslow’s Hierarchy of Needs to reveal numerous benefits that engagement with the computer game may bring. These benefits include not only the prosocial - the strengthening of relationships within families and between friends - but also the more deeply psychological, helping to satisfy needs for development and growth. The thesis argues that such findings not only reveal a great deal about those studied but are also suggestive in relation to the wider computer game audience. Furthermore, such findings draw attention to the fact that if the computer game - a cultural form becoming ever more ubiquitous - is to be understood in its entirety, then there is a need for further research on its prosocial and positive psychological effects. Finally, the thesis critically demonstrates the value of Maslow’s theory for Computer Game Studies and offers a methodology through which future research may be undertaken.
Supervisor: Edwards, Gemma; Kirkpatrick, Graeme Sponsor: Not available
Qualification Name: Thesis (Ph.D.) Qualification Level: Doctoral
EThOS ID: uk.bl.ethos.617950  DOI: Not available
Share: