Use this URL to cite or link to this record in EThOS: http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.601079
Title: Legendary days: a novel, and, The aspects of Geek culture in fiction
Author: Bueno, Bernardo
Awarding Body: University of East Anglia
Current Institution: University of East Anglia
Date of Award: 2013
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Abstract:
This Creative and Critical Writing PhD thesis explores the dialogue between fiction and geek culture. It seeks to understand the definitions and uses of the terms ‘geek’, ‘nerd’ and ‘otaku’ over time. I look for points of commonality and how they have been used in texts since the seventeenth century. After this initial exploration, I move to a close reading of three novels that are representative of geek culture. These texts comment on geek culture though they do not belong to genres traditionally associated with it, such as fantasy or science fiction. Junot Díaz’s The Brief Wondrous Life of Oscar Wao makes extensive use of footnotes, intertextuality and hypertextuality. Douglas Coupland’s Microserfs explores the influence of technology, tries to define geeks and nerds, plays with form and language, and touches on the subject of posthumanity. Meanwhile, Nakano Hitori’s Train Man, which began life as a collective online message board thread, challenges common tenants of fiction, especially that of authorship and form. The novels, in the order in which they are discussed, move from the traditional to the innovative. They pose questions about the way in which geek culture interacts with fiction, how this influence plays out in terms of theme, characterisation, format, and the reading experience. Finally, these novels also interrogate ways geek culture might help us understand the future of fiction writing. Both thesis and novel were designed with the idea of ‘play’ in mind, with particular reference to games, flexibility and contestation. The creative element of this thesis, Legendary Days, is a geeky novel about saving memories. The protagonist, after loosing his father, writes down his own memories in a narrative that plays with geek culture and related themes. It follows the same character in three different times and contexts, while also allowing for several intertextual intromissions throughout the text.
Supervisor: Not available Sponsor: Not available
Qualification Name: Thesis (Ph.D.) Qualification Level: Doctoral
EThOS ID: uk.bl.ethos.601079  DOI: Not available
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