Title:

Graphical representation of canonical proof : two case studies

An interesting problem in proof theory is to find representations of proof that do not distinguish between proofs that are ‘morally’ the same. For many logics, the presentation of proofs in a traditional formalism, such as Gentzen’s sequent calculus, introduces artificial syntactic structure called ‘bureaucracy’; e.g., an arbitrary ordering of freely permutable inferences. A proof system that is free of bureaucracy is called canonical for a logic. In this dissertation two canonical proof systems are presented, for two logics: a notion of proof nets for additive linear logic with units, and ‘classical proof forests’, a graphical formalism for firstorder classical logic. Additive linear logic (or sum–product logic) is the fragment of linear logic consisting of linear implication between formulae constructed only from atomic formulae and the additive connectives and units. Up to an equational theory over proofs, the logic describes categories in which finite products and coproducts occur freely. A notion of proof nets for additive linear logic is presented, providing canonical graphical representations of the categorical morphisms and constituting a tractable decision procedure for this equational theory. From existing proof nets for additive linear logic without units by Hughes and Van Glabbeek (modified to include the units naively), canonical proof nets are obtained by a simple graph rewriting algorithm called saturation. Main technical contributions are the substantial correctness proof of the saturation algorithm, and a correctness criterion for saturated nets. Classical proof forests are a canonical, graphical proof formalism for firstorder classical logic. Related to Herbrand’s Theorem and backtracking games in the style of Coquand, the forests assign witnessing information to quantifiers in a structurally minimal way, reducing a firstorder sentence to a decidable propositional one. A similar formalism ‘expansion tree proofs’ was presented by Miller, but not given a method of composition. The present treatment adds a notion of cut, and investigates the possibility of composing forests via cutelimination. Cutreduction steps take the form of a rewrite relation that arises from the structure of the forests in a natural way. Yet reductions are intricate, and initially not wellbehaved: from perfectly ordinary cuts, reduction may reach unnaturally configured cuts that may not be reduced. Cutelimination is shown using a modified version of the rewrite relation, inspired by the gametheoretic interpretation of the forests, for which weak normalisation is shown, and strong normalisation is conjectured. In addition, by a more intricate argument, weak normalisation is also shown for the original reduction relation.
