Use this URL to cite or link to this record in EThOS: http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.554247
Title: Games for upper limb stroke rehabilitation
Author: Burke, James
Awarding Body: University of Ulster
Current Institution: Ulster University
Date of Award: 2011
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Abstract:
Stroke is a major cause of disability worldwide. For rehabilitation to be effective, it must be early, intensive and repetitive. Stroke rehabilitation starts in hospital, where a structured plan of exercise for the stroke survivor is designed and facilitated by a physiotherapist. Once the patient is discharged, however, supervised therapy sessions can be very infrequent and often people with stroke find it difficult to remain motivated and engaged in rehabilitation programmes when in the home environment. New technology, exploiting natural user interfaces, may offer opportunities for people with stroke to engage in home-based, unsupervised rehabilitation. The problems of poor motivation and low levels of engagement may be addressed by embedding design principles of video games, which are often associated with high levels of user engagement, into the solution. The hypothesis of this thesis is through the incorporation of novel input technology and game design theory, game- based rehabilitation solutions can be designed that are usable, playable and engaging for people with stroke. Reviews of the key areas of conventional stroke therapy, natural user interface technology and game design theory have been conducted and, following analysis, consolidated into a novel 'Games for Rehabilitation' (GAMER) framework. The framework is intended to inform the design of usable, playable and engaging games for stroke rehabilitation and has been evaluated through the development of two implementations which support user interaction through two different interface technologies: video capture (2D) and augmented reality (3D). Evaluation of these implementations with able-bodied and stroke participants using a novel user-centred protocol suggest that the GAMER framework can inform the design of usable, playable, engaging games for upper limb stroke rehabilitation in the home.
Supervisor: Not available Sponsor: Not available
Qualification Name: Thesis (Ph.D.) Qualification Level: Doctoral
EThOS ID: uk.bl.ethos.554247  DOI: Not available
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