Display controller architectures for computer graphics
The currently prevalent forms of display controller hardware are discussed in terms of their architecture, and their relationship to the software which forms the graphics packages with which they are to be used. New architectures are proposed utilising both conventional, commercially available components and special purpose Large Scale Integrated circuits. The concept of a "hardware graphics package" Is developed and implementation details presented. The conclusions drawn from this work are that in order to provide an appropriate environment for the type of interactive graphics capabilities which will form the hub of much future software, more emphasis must be placed on intelligent display systems. This distributed approach requires that a host computer provides a display controller with a high-level scene description which is subsequently rendered to constituent polygonal facets by the controller. Substantial benefits accrue from this reduced dependence upon a single Central Processing element.